![]() ![]() * ZU-23-2 accuracy increased from 10% to 15% * BTR-40 autonomy fixed from 285km to 400km. * Milan and Fagot ATGM teams price reduced to 10$, base avialbility set to 14 trained * Hawks HP increased from 5 to 10 and some had a speed of 25 instead of 35 * Dutch-German Corps now has access to Airborne deck, yet only in Cat A. * Airborne shock troops are now available to Motorized decks * Vehicles flamethrowers aim time reduce from 2 to 1sec * Infantry Flamethrowers damage increased from 0.5 to 0.75 * Grenade launchers ability to make critical effects on vehicles halved. * Grenade launchers cannot shoot at helicopters anymore. * Apocalypse Imminent removed from 2v2 ranked pool * Gunboat Diplomacy removed from 2v2 ranked pool * Chosin Reservoir removed from 2v2 ranked pool * Tropic Thunder removed from 1v1 ranked pool * Punchbowl added to 1v1 and 2v2 ranked pool * Highway to Seoul added to 1v1 ranked pool ![]() * Adding/fixing the Israeli Miluims' female voices. * Fixing the the cliffs bug on the map Russian Roulette. It is presently onmy available for Windows, Mac & Linux versions will follow shortly. Czechoslovakian units might be able to make up for this to some extent, but it seems that past 2450m, all Yugoslavia has to kill targets is their accurate short-ranged arty, their mostly Russian-made long-range arty, and jets.ĭOUBLE NATION PACK: REDS is live and available here. Also, they lack ATGMs with more than 2450m range outside of planes, and high-end gunships (or even medium gunships, the best they have is a Mi-8). ![]() No idea if this is actually the case though, since I haven't seen the rest of the faction, but figured I'd point this out anyways.Įdit: Accurate arty seems to be the Yugo's "thing", seeing they also have that MLRS with ~2700m dispersion. Or if they are supposed to have cost-efficient arty to make up for lack of kit somewhere else.Ī unit needs to be priced based not only on their stats compared to equivalent units in another faction, but also based on what supporting tools the faction has available, and how effective it would be when used in combination with the rest of the faction. Coalitions divide up the the current and new nations into groups that although allow for access to the member nations' prototypes, grant fewer activation points than individual nations would.Įach type will restrict unit selection to units of that type.Click to shrink."Asymmetric Balance" in this case would be if the Priest was better than other low-tier arty due to Yugoslavia having no high-tier arty, or poor recon that would otherwise make using a low-tier arty a waste of supplies and nothing else. Wargame: Red Dragon introduced a new type of deck, called Coalitions. Wargame: Red Dragon Main article: Coalitions Para: +1 XP for infantry, -1 activation cost for infantry, -6 slots for support.Mechanized: +1 XP for vehicles, +1 XP for support, -6 slots for helicopters.Marine: +1 XP for infantry, +1 XP for planes, -6 slots for recon.Air Assault: +1 XP for helicopters, -1 activation cost for helicopters, -6 slots for support.Armored: +1 XP for tanks, -1 activation cost for tanks, -6 slots for infantry.Motorized: +1 XP for recon units, -1 activation cost for planes, -6 slots for tanks.Non-nationality decks have 33 activation points to start with. Category C (Pre 1970) increase availability by a whopping 80%ĭefault decks in AirLand Battle are all Nationality Decks from each nations which is read-only (Which means you can't modify it, but you can copy the deck and then modify the copy of it) Category B (Pre 1980) increase availability by 40%. Era: The bonus increases the availability of the units by certain percentage.Also they only allow certain type of units to be used in the deck Type: The bonus changes the costs of certain slots so that they become very cheap, but at the cost of limiting one of the category into only 3 slots available.However, like the name suggests, only units specific for the nation can be added (So no combining Leopard 2s with M1A1 for example) Nationality Deck: The bonus unlocks access to prototype units and gives more activation points to the deck (+1 and +2 respectively for the USSR and USA), and more for minor nations.These points can be altered by these bonuses though, which are available when starting a new deck. Each slots in different category cost different activation points. All the units are unlocked, but there are limitations to what you can add, through Activation Points: all decks have 33 Activation Points initially. The deck in Wargame: AirLand Battle works in a very different way. In Wargame: European Escalation, players must first complete objectives from the campaign and multiplayer matches to earn stars, which is the currency to unlock new units and their variants to be added to their deck. The deck in Wargame: European Escalation initially has a very few (and mostly underperforming) units unlocked.
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